Downloads

NOTE: Servers need to have the same revision number as client (e.g. v5.6), but can be on a different sub-revision (e.g. Client can be v5.6a and Server on v5.6d).

xRC Simulator v5.8e_v2

Windows x64 (zipped exe) 55MB
Mac OSX (zip) 80MB
Linux x64 (zip) 87MB
Linux Server x64 (zip)
(for servers without graphics cards)
86MB
  • Infinite Recharge: Added 2021 game field/rules as an option
  • Infinite Recharge: Fixed roboteers/Neutrons bouncing off loading bay
  • Infinite Recharge: G10/G11 now both use blanking time 
  • Infinite Recharge: Wall-pinning detection added
  • Infinite Recharge: Overflow ball spawn option added for loading bay
  • Infinite Recharge: Power-ups “strength multiplier” added in options
  • Infinite Recharge: “CLEAN” single-player mode requires no power-up use
  • Added loading/saving recordings
  • Low-quality video speed ups for start screen and champs screen

Version b:

  • Tweaked/Fixed minor client-side animations
  • Single-player “CLEAN” code provides more info and is copied to clipboard when generated

Version c:

  • Single-player clean-code update to facilitate web-site submissions
  • Infinite Recharge: defaults changed to 2021 game
  • Game-Start animation: fastest graphic setting improvement

Version d:

  • Multi-Player: option to automatically save matches to data files. Start recording, press “Save” and enable in the file-browser
  • Multi-Player: ability to turn-off championship stadium if it was enabled. Type chat command: “/SET HIDE_CHAMPS”
  • Data File format change: now includes compression
  • Animation’s leniency for low frame-rates improved

Version e:

  • Advanced joystick configuration menu added
  • SERVER: Infinite-recharged penalties stop counting when match ends
  • Minor bug fixes
  • _v2 fixes incorrect code generation in single-player mode

    OLDER VERSIONS

    xRC Simulator v5.7d

    Windows x64 (zipped exe) 55MB
    Mac OSX (zip) 80MB
    Linux x64 (zip) 87MB
    Linux Server x64 (zip)
    (for servers without graphics cards)
    86MB

    *Setting up Amazon Web Services server

    • Infinite-Recharge:
      • Added control panel
      • In-Real-Life blocking detection
      • Added Power-Ups
    • Spectator can tilt (left-stick Y axis) & move up/down (Dpad Up-Down)
    • Spectator can save/recall positions:
      • Save Location: Hold Button-A while pressing any number 0-9
      • Recall Location: Press the number used to save
    • v2 fixes spectator follow bug

    Version b:

    • Added ability for OBS to control the game
    • Added new game-start animation

    Version c:

    • Sounds fixed for 3D positioning

    Version d:

    • Roboteer + Neutron premium skin fix (setting invisibility state, etc…)
      • Only works if client & server are switched to this version
    • Game start screen timing tweaked (ends 1s earlier) to help slower computers
    • Game start Neutron instantiation fix  (wrong placement of collector)

    xRC Simulator v5.6e – Ultimate Goal Fixes (requiring new revision)

    Windows x64 (zipped exe) 58MB
    Mac OSX (zip) 82MB
    Linux x64 (zip) 89MB
    Linux Server x64 (zip)
    (for servers without graphics cards)
    88MB

    *Setting up Amazon Web Services server

    Changes:

    • Penalty scoring on power-shots added
    • Option to turn-on Auto push-back zones to minimize auto interference
    • Blocking rules added: wall pinning detection and/or field division into blue/red zones
    • Ring Shooter bot improvements: not perfect yet, but better.
    • Prevention of scoring power-shots using anything other then rings
    • Options 2-4 will select A,B or C auto start
    • Networking fixes: Wobble Goals share state
    • Field fix: rings should no longer start “exploding” after auto
    • Prevention of completely blocking middle + top goals when close to it (e.g. can no longer use wobble goal to completely obstruct top goal)

    Version b:

    • Detailed score-file update, OPR calculations updated
    • Ring return improved to prevent stuck rings at bottom
    • Robot Ring Shooter arm stability improved, dead-zone removed
    • Removed dead-zone in ring-shooter
    • Admin: added ability to kick individual players

    Version c:

    • Fixed Robot_RingShooter’s drift/spinning
    • Added second spectator view for streaming

    Version d:

    • Fixed rings “exploding” when game is restarted in some situations
    • Client side fix that generated excessive log files

    Version e:

    • Fixed minor statistic reporting (e.g. wobble goal count ,etc..)
    • Robot Ring Shooter – stopped rings bouncing off flap from counting as being “shot”
    • Added “Record/Play” functions to multi-player
    • Neutrons indexer reduced by 1
    • Roboteers intake improved and hopper walls increased