NOTE: Servers need to have the same revision number as client (e.g. v5.6), but can be on a different sub-revision (e.g. Client can be v5.6a and Server on v5.6d).
xRC Simulator v5.8e_v2
Windows x64 (zipped exe) | 55MB | |
Mac OSX (zip) | 80MB | |
Linux x64 (zip) | 87MB | |
Linux Server x64 (zip) (for servers without graphics cards) |
86MB |
- Infinite Recharge: Added 2021 game field/rules as an option
- Infinite Recharge: Fixed roboteers/Neutrons bouncing off loading bay
- Infinite Recharge: G10/G11 now both use blanking time
- Infinite Recharge: Wall-pinning detection added
- Infinite Recharge: Overflow ball spawn option added for loading bay
- Infinite Recharge: Power-ups “strength multiplier” added in options
- Infinite Recharge: “CLEAN” single-player mode requires no power-up use
- Added loading/saving recordings
- Low-quality video speed ups for start screen and champs screen
Version b:
- Tweaked/Fixed minor client-side animations
- Single-player “CLEAN” code provides more info and is copied to clipboard when generated
Version c:
- Single-player clean-code update to facilitate web-site submissions
- Infinite Recharge: defaults changed to 2021 game
- Game-Start animation: fastest graphic setting improvement
Version d:
- Multi-Player: option to automatically save matches to data files. Start recording, press “Save” and enable in the file-browser
- Multi-Player: ability to turn-off championship stadium if it was enabled. Type chat command: “/SET HIDE_CHAMPS”
- Data File format change: now includes compression
- Animation’s leniency for low frame-rates improved
Version e:
- Advanced joystick configuration menu added
- SERVER: Infinite-recharged penalties stop counting when match ends
- Minor bug fixes
- _v2 fixes incorrect code generation in single-player mode
OLDER VERSIONS
xRC Simulator v5.7d
Windows x64 (zipped exe) | 55MB | |
Mac OSX (zip) | 80MB | |
Linux x64 (zip) | 87MB | |
Linux Server x64 (zip) (for servers without graphics cards) |
86MB |
*Setting up Amazon Web Services server
- Infinite-Recharge:
- Added control panel
- In-Real-Life blocking detection
- Added Power-Ups
- Spectator can tilt (left-stick Y axis) & move up/down (Dpad Up-Down)
- Spectator can save/recall positions:
- Save Location: Hold Button-A while pressing any number 0-9
- Recall Location: Press the number used to save
- v2 fixes spectator follow bug
Version b:
- Added ability for OBS to control the game
- Added new game-start animation
Version c:
- Sounds fixed for 3D positioning
Version d:
- Roboteer + Neutron premium skin fix (setting invisibility state, etc…)
- Only works if client & server are switched to this version
- Game start screen timing tweaked (ends 1s earlier) to help slower computers
- Game start Neutron instantiation fix (wrong placement of collector)
xRC Simulator v5.6e – Ultimate Goal Fixes (requiring new revision)
Windows x64 (zipped exe) | 58MB | |
Mac OSX (zip) | 82MB | |
Linux x64 (zip) | 89MB | |
Linux Server x64 (zip) (for servers without graphics cards) |
88MB |
*Setting up Amazon Web Services server
Changes:
- Penalty scoring on power-shots added
- Option to turn-on Auto push-back zones to minimize auto interference
- Blocking rules added: wall pinning detection and/or field division into blue/red zones
- Ring Shooter bot improvements: not perfect yet, but better.
- Prevention of scoring power-shots using anything other then rings
- Options 2-4 will select A,B or C auto start
- Networking fixes: Wobble Goals share state
- Field fix: rings should no longer start “exploding” after auto
- Prevention of completely blocking middle + top goals when close to it (e.g. can no longer use wobble goal to completely obstruct top goal)
Version b:
- Detailed score-file update, OPR calculations updated
- Ring return improved to prevent stuck rings at bottom
- Robot Ring Shooter arm stability improved, dead-zone removed
- Removed dead-zone in ring-shooter
- Admin: added ability to kick individual players
Version c:
- Fixed Robot_RingShooter’s drift/spinning
- Added second spectator view for streaming
Version d:
- Fixed rings “exploding” when game is restarted in some situations
- Client side fix that generated excessive log files
Version e:
- Fixed minor statistic reporting (e.g. wobble goal count ,etc..)
- Robot Ring Shooter – stopped rings bouncing off flap from counting as being “shot”
- Added “Record/Play” functions to multi-player
- Neutrons indexer reduced by 1
- Roboteers intake improved and hopper walls increased