NOTE: Servers need to have the same revision number as client (e.g. v7.0), but can be on a different sub-revision (e.g. Client can be v7.0a and Server on v7.0d).
xRC Simulator v10.2a
Windows x64 (zipped exe) | 113MB | |
Mac OSX (zip) | 154MB | |
Linux x64 (zip) | 200MB | |
Linux Server x64 (zip) (for servers without graphics cards) |
115MB |
*Setting up Amazon Web Services server
- Charged Up –
- Added Everybot 2023
- Game-Mode options added:
- recycle all scored game elements when grid is full
- allow up to 2 game elements per node when grid is full
- Trigger for game-piece deployment moved to help Everybot
- Directory “Skyboxes” added that allows custom skybox JPG and PNG images to be used
- Minor tweaks, improvements all around
OLDER VERSIONS
xRC Simulator v10.1b
Windows x64 (zipped exe) | 113MB | |
Mac OSX (zip) | 154MB | |
Linux x64 (zip) | 200MB | |
Linux Server x64 (zip) |
115MB |
*Setting up Amazon Web Services server
- Charged Up:
- Added 2 new robots: University of Minnesota’s “Zeus”, and University of Michigan’s “Larry”
- Johnny 5’s drive train made less bouncy: will make going up charging station easier
- Fixed cones not counting in lower left hybrid node
- Minor VR tweaks
- Several other minor bug fixes
Version b:
- CLIENT FIX: bug that prevented chat messages and ready-up button from showing (also stops large log files from being generated)
- Robot UoM Larry – Glare reduced
xRC Simulator v10.0d
Windows x64 (zipped exe) | 107MB | |
Mac OSX (zip) | 157MB | |
Linux x64 (zip) | 190MB | |
Linux Server x64 (zip) |
110MB |
*Setting up Amazon Web Services server
- Charged Up – Game added with 1 demo robot. New robots will be added once community releases some design ideas.
- Single-Player Mode: In-game high-score/leaderboard viewing and submission (“clean code” retired).
- New version notification: disable in “other” menu.
- Several under-the-hood upgrades required by “Charged Up”. Some of these may affect /break older multi-player games. Please report any bugs to the discord channel.
Version b:
- VR fix. You do not need to upgrade if not using VR.
Version c:
- Charged-Up: Auto scoring fix to prevent double counting, also fixed link detection
- Charged-Up: Driver station views fixed
- Charged-Up: Foul detection fix
- Charged-Up: Johnny 5 arm stickiness reduced
- High-Score submission: now attaches screen capture
- Minor fixes to previous games introduced by charge-up changes
- Rover Ruckus: Cup-bot fix
Version d:
- Johnny 5 grip increased – had a hard time with the cones.
xRC Simulator v9.0d
Windows x64 (zipped exe) | 107MB | |
Mac OSX (zip) | 144MB | |
Linux x64 (zip) | 190MB | |
Linux Server x64 (zip) |
110MB |
*Setting up Amazon Web Services server
This marks a major upgrade under the hood: new version of Unity and physics engine. This helps speed up graphics and the physics engine but previous games/robots may experience slight change in behavior. Please report any required fixes/tunings on the discord channel.
- Power Play added –
- 2 Robots:
- PP_VSlide is a simple vertical slide bot that can easily maneuver
- PP RoboRaiders 7129 is a passthrough design that promises on quicker cycles close to home, but has a harder time maneuvering
- The cones present a tough physics engine problem. In the Power-Play game menu there is an option to increase physics accuracy to reduce any cone issues, but this may slow down your frame rate once most of the cones are in play
- 2 Robots:
- Spin-Up options-menu fixed to allow disabling of push-back wall
- Ability to lower player count for tournament mode added
- Linux Server – added console commands
Version b:
- Trying to fix headless mode / standalone server mode: still some issues
Version c:
- Power Play –
- Cone physics changed to speed up physics engine (5X improvement).
- Server code sped up to help with slow physics
- Some tweaks to PP RoboRaiders bot
- Client updates for non-critical functions slowed down to prevent flooding server if server experiences severe lag
- Note about AWS servers: Power Play physics are very demanding and appear to overwhelm linux AWS servers easily. Recommend using c5 or c6i server or better (c6i preferred). Windows server seems to have less issue (better drivers giving physics acceleration???)
Version d:
- Power Play –
- Fixed circuit algorithm from counting junctions to both teams if previously owned by both alliances
- VR Fixed –
- Only available in Windows
- To turn on VR, open “Video” settings and press “Start” VR button
- Mac M1 architecture fix
- removed M1 native code to fix graphics issue. Should now run under “Rosetta” avoiding issue
- Premium skin license GUI fix
- Server GUI startup fix
xRC Simulator v8.0c
Windows x64 (zipped exe) | 84MB | |
Mac OSX (zip) | 115MB | |
Linux x64 (zip) | 125MB | |
Linux Server x64 (zip) (for servers without graphics cards) |
125MB |
*Setting up Amazon Web Services server
- Added VEX Spin Up
- For Skills Challenge, restart with “Option 2” in single player mode.
Version b:
- Spin Up physics engine sped up
Version c:
- Single Player: “Copy To Clipboard” button added to clean games
- Spin Up: Client-side rendering improvement for faster frame-rate