NOTE: Servers need to have the same revision number as client (e.g. v7.0), but can be on a different sub-revision (e.g. Client can be v7.0a and Server on v7.0d).
xRC Simulator v7.1f
Windows x64 (zipped exe) | 80MB | |
Mac OSX (zip) | 125MB | |
Linux x64 (zip) | 145MB | |
Linux Server x64 (zip) (for servers without graphics cards) |
145MB |
*Setting up Amazon Web Services server
- ALL:
- Graphics rendering improved. Particularly helpful with VR.
- World-Scale algorithm changed. You may need to re-adjust. It now works with drivers station view.
- Rapid React
- Robot RR_Bulldogs added
- Robot RR_FRC_Shooter added
- Ball bounce adjusted and Hub funnel bounce tuned to more realistic behavior
- Infinite Recharge
- Fixed bug that prevented proper loading of the field, rules, etc…
Version b:
- Rapid React
- Added Pre-loads to the new robots
- Fixed minor bugs
Version c:
- RR_FRC_Shooter: fixed drive train location (forcing slight narrowing of intake)
Version d:
- Rapid React: Fixed blue hub collision issue
- Server “jitter” resistance improved
Version e:
- Rapid React [Servers]: added wall-pinning rules
Version f:
- Rapid React: removed potential exploit on ball-return algorithm
- RR_bulldogs, RR_frc_shooter: fixed user name display on robot bumpers
xRC Simulator v7.0a
Windows x64 (zipped exe) | 70MB | |
Mac OSX (zip) | 105MB | |
Linux x64 (zip) | 115MB | |
Linux Server x64 (zip) (for servers without graphics cards) |
115MB |
*Setting up Amazon Web Services server
- ALL:
- Name change to executable: version number is no longer included. This will ensure your settings migrate version to version. This will however prevent multiple installs at the same time.
- “Rapid React presented by Boeing” added
- RR_MiniBot robot to allow interaction with the field
- Will add more Ri3D as they come out in the following week.
OLDER VERSIONS
xRC Simulator v6.4c
Windows x64 (zipped exe) | 66MB | |
Mac OSX (zip) | 95MB | |
Linux x64 (zip) | 100MB | |
Linux Server x64 (zip) (for servers without graphics cards) |
100MB |
*Setting up Amazon Web Services server
- ALL:
- Field-centric controls fixed (was inverted for some field/positions)
- Robot tuning window upgraded
- Freight-Frenzy goBilda_ff robot and dual_meta added.
- Added 6-wheel tank-drive
- At this time only goBilda_ff supports this drive-base
Version a_v2:
- Fixed FRC robots having incorrect speed/torque parameters (as compared to older versions)
Version b:
- ALL:
- Some robot functions (e.g. hinge rotations, etc…) moved into physics engine so that graphics frame-rate does not affect robot performance
- “dual_meta” robot tweaked for minor improvements
- Clear plastic reflections reduced so that light reflections don’t obscure see-through ability
Version c:
- Freight Frenzy: fixed memory leak
xRC Simulator v6.3d
Windows x64 (zipped exe) | 66MB | |
Mac OSX (zip) | 95MB | |
Linux x64 (zip) | 100MB | |
Linux Server x64 (zip) (for servers without graphics cards) |
100MB |
- ALL:
- Keyboard and Joystick profiles can be created and auto-loaded
- Robot reset can be mapped to joystick + keyboard
- Command line now accepts game option string to initialize game options (see Readme file)
- Admin + Spectator = Referee. Referee can select robot and create referee actions
- Freight-Frenzy turret robot called “Cody” added
- Freight-Frenzy:
- Warehouse rules enforced: freight not removed by a robot that fully exits the warehouse will be reset back into the warehouse
- Robot position reset incurs penalty
Version b:
- “Cody” Robot improvements: fixed moment of inertia, slightly improved control responsiveness, reduced physics glitches (but not eliminated), slightly better shared hub target location
Version c:
- Freight Frenzy:
- Visual “glow” effects added to hub to indicate their scoring condition
- “Cody” Robot stability improvements
- “Bailey” robot possession detection improvement
Version d (NOT required for Tournament clients):
- Freight Frenzy:
- Fixed invalid scoring of blue shared-hub
- Fixed hub balancing mechanics when anchored
- Minor tweak to Bailey to prevent claw locking up