Downloads

NOTE: Servers need to have the same revision number as client (e.g. v5.6), but can be on a different sub-revision (e.g. Client can be v5.6a and Server on v5.6d).

xRC Simulator v5.8f_v3

Windows x64 (zipped exe) 55MB
Mac OSX (zip) 80MB
Linux x64 (zip) 87MB
Linux Server x64 (zip)
(for servers without graphics cards)
86MB
  • Infinite Recharge: Added 2021 game field/rules as an option
  • Infinite Recharge: Fixed roboteers/Neutrons bouncing off loading bay
  • Infinite Recharge: G10/G11 now both use blanking time 
  • Infinite Recharge: Wall-pinning detection added
  • Infinite Recharge: Overflow ball spawn option added for loading bay
  • Infinite Recharge: Power-ups “strength multiplier” added in options
  • Infinite Recharge: “CLEAN” single-player mode requires no power-up use
  • Added loading/saving recordings
  • Low-quality video speed ups for start screen and champs screen

Version b:

  • Tweaked/Fixed minor client-side animations
  • Single-player “CLEAN” code provides more info and is copied to clipboard when generated

Version c:

  • Single-player clean-code update to facilitate web-site submissions
  • Infinite Recharge: defaults changed to 2021 game
  • Game-Start animation: fastest graphic setting improvement

Version d:

  • Multi-Player: option to automatically save matches to data files. Start recording, press “Save” and enable in the file-browser
  • Multi-Player: ability to turn-off championship stadium if it was enabled. Type chat command: “/SET HIDE_CHAMPS”
  • Data File format change: now includes compression
  • Animation’s leniency for low frame-rates improved

Version e:

  • Advanced joystick configuration menu added
  • SERVER: Infinite-recharged penalties stop counting when match ends
  • Minor bug fixes
  • _v2 fixes incorrect code generation in single-player mode

Version f:

  • Hit-boxes around robots made more complex – contour more around robot to minimize false positives
  • Minor menu fixes (missing callbacks, etc…)
  • Playback mode bug fixes

    OLDER VERSIONS

    xRC Simulator v5.7d

    Windows x64 (zipped exe) 55MB
    Mac OSX (zip) 80MB
    Linux x64 (zip) 87MB
    Linux Server x64 (zip)
    (for servers without graphics cards)
    86MB

    *Setting up Amazon Web Services server

    • Infinite-Recharge:
      • Added control panel
      • In-Real-Life blocking detection
      • Added Power-Ups
    • Spectator can tilt (left-stick Y axis) & move up/down (Dpad Up-Down)
    • Spectator can save/recall positions:
      • Save Location: Hold Button-A while pressing any number 0-9
      • Recall Location: Press the number used to save
    • v2 fixes spectator follow bug

    Version b:

    • Added ability for OBS to control the game
    • Added new game-start animation

    Version c:

    • Sounds fixed for 3D positioning

    Version d:

    • Roboteer + Neutron premium skin fix (setting invisibility state, etc…)
      • Only works if client & server are switched to this version
    • Game start screen timing tweaked (ends 1s earlier) to help slower computers
    • Game start Neutron instantiation fix  (wrong placement of collector)

    xRC Simulator v5.6e – Ultimate Goal Fixes (requiring new revision)

    Windows x64 (zipped exe) 58MB
    Mac OSX (zip) 82MB
    Linux x64 (zip) 89MB
    Linux Server x64 (zip)
    (for servers without graphics cards)
    88MB

    *Setting up Amazon Web Services server

    Changes:

    • Penalty scoring on power-shots added
    • Option to turn-on Auto push-back zones to minimize auto interference
    • Blocking rules added: wall pinning detection and/or field division into blue/red zones
    • Ring Shooter bot improvements: not perfect yet, but better.
    • Prevention of scoring power-shots using anything other then rings
    • Options 2-4 will select A,B or C auto start
    • Networking fixes: Wobble Goals share state
    • Field fix: rings should no longer start “exploding” after auto
    • Prevention of completely blocking middle + top goals when close to it (e.g. can no longer use wobble goal to completely obstruct top goal)

    Version b:

    • Detailed score-file update, OPR calculations updated
    • Ring return improved to prevent stuck rings at bottom
    • Robot Ring Shooter arm stability improved, dead-zone removed
    • Removed dead-zone in ring-shooter
    • Admin: added ability to kick individual players

    Version c:

    • Fixed Robot_RingShooter’s drift/spinning
    • Added second spectator view for streaming

    Version d:

    • Fixed rings “exploding” when game is restarted in some situations
    • Client side fix that generated excessive log files

    Version e:

    • Fixed minor statistic reporting (e.g. wobble goal count ,etc..)
    • Robot Ring Shooter – stopped rings bouncing off flap from counting as being “shot”
    • Added “Record/Play” functions to multi-player
    • Neutrons indexer reduced by 1
    • Roboteers intake improved and hopper walls increased