NOTE: Servers need to have the same revision number as client (e.g. v14.0), but can be on a different sub-revision (e.g. Client can be v14.0a and Server on v14.0d).
xRC Simulator v16.1f
Windows x64 (zipped exe) | 134MB | |
Mac OSX (zip) | 191MB | |
Linux x64 (zip) | 279MB | |
Linux Server x64 (zip) (for servers without graphics cards) |
175MB |
*Setting up Amazon Web Services server
Version a:
- Into The Deep: team spawn locations being different fixed
- High Stakes: Robot HS_ducc2 added
- Charged Up: balance resetting issue fixed
- REEFSCAPE:
- New Robot added: RustHOUNDS
- “Fantastic” frame-rate issue fixed
- Pushtbot4 turning priority increased
- Red coral station not resetting fixed
- Coral station totals not syncing in multi-player fixed
- Robots interfering with Algae delivering from processing stations prevented
- Fouls not resetting/persistence fixed (hopefully, unable to recreate
Version b:
- Fixed bugs with RustHOUNDS
Version c:
- REEFSCAPE: Fixed RustHOUNDS hang detection and small tweaks (e.g. suspension) to help simulation speed
- REEFSCAPE: “Fast” Physics increased further to help server frame-rate
- INTO THE DEEP: Red park detection fixed
Version d:
- Bug fixes in Reefscape
- Added player contributions to Reefscape
Version e:
- Quick fix to multiplier client v16.1d to server v16.1d failed connection
Version f:
- Fixed Reefscape Algae detection for Coral scoring
- Game Options fix (stopped working in non-Reefscape games)
- Reefscape multi-player syncing fixes
Extras:
Crescendo Field.unitypackage (Unity v2021.3.33f1 with URP) |
14MB |