Downloads

NOTE: Servers need to have the same revision number as client (e.g. v7.0), but can be on a different sub-revision (e.g. Client can be v7.0a and Server on v7.0d).

xRC Simulator v9.0d

Windows x64 (zipped exe) 107MB
Mac OSX (zip) 144MB
Linux x64 (zip) 190MB

Linux Server x64 (zip)
(for servers without graphics cards)

110MB

*Setting up Amazon Web Services server

This marks a major upgrade under the hood: new version of Unity and physics engine. This helps speed up graphics and the physics engine but previous games/robots may experience slight change in behavior. Please report any required fixes/tunings on the discord channel.

  • Power Play added –
    • 2 Robots:
      • PP_VSlide is a simple vertical slide bot that can easily maneuver
      • PP RoboRaiders 7129 is a passthrough design that promises on quicker cycles close to home, but has a harder time maneuvering
    • The cones present a tough physics engine problem. In the Power-Play game menu there is an option to increase physics accuracy to reduce any cone issues, but this may slow down your frame rate once most of the cones are in play
  • Spin-Up options-menu fixed to allow disabling of push-back wall 
  • Ability to lower player count for tournament mode added
  • Linux Server – added console commands

Version b:

  • Trying to fix headless mode / standalone server mode: still some issues

Version c:

  • Power Play –
    • Cone physics changed to speed up physics engine (5X improvement).
    • Server code sped up to help with slow physics
    • Some tweaks to PP RoboRaiders bot
  • Client updates for non-critical functions slowed down to prevent flooding server if server experiences severe lag
  • Note about AWS servers: Power Play physics are very demanding and appear to overwhelm linux AWS servers easily. Recommend using c5 or c6i server or better (c6i preferred). Windows server seems to have less issue (better drivers giving physics acceleration???)

Version d:

  • Power Play –
    • Fixed circuit algorithm from counting junctions to both teams if previously owned by both alliances
  • VR Fixed –
    • Only available in Windows
    • To turn on VR, open “Video” settings and press “Start” VR button
  • Mac M1 architecture fix
    • removed M1 native code to fix graphics issue. Should now run under “Rosetta” avoiding issue
  • Premium skin license GUI fix
  • Server GUI startup fix

 

 

 

 

OLDER VERSIONS

 

xRC Simulator v8.0c

Windows x64 (zipped exe) 84MB
Mac OSX (zip) 115MB
Linux x64 (zip) 125MB
Linux Server x64 (zip)
(for servers without graphics cards)
125MB

*Setting up Amazon Web Services server

  • Added VEX Spin Up
    • For Skills Challenge, restart with “Option 2” in single player mode.

Version b:

  • Spin Up physics engine sped up

Version c:

  • Single Player: “Copy To Clipboard” button added to clean games
  • Spin Up: Client-side rendering improvement for faster frame-rate

 

xRC Simulator v7.2a

Windows x64 (zipped exe) 84MB
Mac OSX (zip) 115MB
Linux x64 (zip) 125MB
Linux Server x64 (zip)
(for servers without graphics cards)
125MB

*Setting up Amazon Web Services server

  • Rapid React:
    • Robot HOT 67 added
    • Robot Greybots 973 added
    • Robot Thunderstamps 4907
    • Ball bouncing behind driver-station fix
    • Possession rule algorithm improvement – more robust when balls exit out of order
    • Now counts ball inside hubs when timer expires
    • Grabbing onto trusses now invalidates hang
  • Splish Splash
    • Re-enabled game (was accidentally removed)
  • Other
    • Single-player Automation/script support added
    • World-scale algorithm fix
    • A selection of skyboxes added
    • Various bug-fixes and tweaks

    xRC Simulator v7.1f

    Windows x64 (zipped exe) 80MB
    Mac OSX (zip) 125MB
    Linux x64 (zip) 145MB
    Linux Server x64 (zip)
    (for servers without graphics cards)
    145MB

    *Setting up Amazon Web Services server

    • ALL:
      •  Graphics rendering improved. Particularly helpful with VR.
      • World-Scale algorithm changed. You may need to re-adjust. It now works with drivers station view.
    • Rapid React
      • Robot RR_Bulldogs added
      • Robot RR_FRC_Shooter added 
      • Ball bounce adjusted and Hub funnel bounce tuned to more realistic behavior
    • Infinite Recharge
      • Fixed bug that prevented proper loading of the field, rules, etc…

    Version b:

    • Rapid React
      • Added Pre-loads to the new robots
      • Fixed minor bugs

    Version c:

    • RR_FRC_Shooter: fixed drive train location (forcing slight narrowing of intake)

    Version d:

    • Rapid React: Fixed blue hub collision issue
    • Server “jitter” resistance improved

    Version e:

    • Rapid React [Servers]: added wall-pinning rules

    Version f:

    • Rapid React: removed potential exploit on ball-return algorithm
    • RR_bulldogs, RR_frc_shooter: fixed user name display on robot bumpers

    xRC Simulator v7.0a

    Windows x64 (zipped exe) 70MB
    Mac OSX (zip) 105MB
    Linux x64 (zip) 115MB
    Linux Server x64 (zip)
    (for servers without graphics cards)
    115MB

    *Setting up Amazon Web Services server

    • ALL:
      •  Name change to executable: version number is no longer included. This will ensure your settings migrate version to version. This will however prevent multiple installs at the same time.
    • “Rapid React presented by Boeing” added
      • RR_MiniBot robot to allow interaction with the field
      • Will add more Ri3D as they come out in the following week.

       

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